Monday, December 10, 2012

Robot Rising Art Dump

     Robots from Robot Rising: the game about rising robots that's not "Rise of the Robots"!

This was an interesting project:  Polycounts had to be kept very low, and with tiering in mind.  Each enemy shares a texture (and in most cases, some geometry) with one other enemy which was reconfigured into a second monster.  This presented a slew of problems to work around for our Concept and Character teams, but it lead to much more visual variation, and in many cases the illusion of two completely unique assets in about half the time.  This method was used on player equipment as well and very quickly, we'd built up a library of items ready to be kitbashed into new assets.  This was a lot like playing with legos, and turned into an incredible time saver for the team.






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