Tuesday, December 11, 2012

Hand painted Ambient Creatures

These were to be rendered into 2D sprites for an isometric social game (unfortunately cancelled).  Thanks to that, I wasn't required to worry about a polycount. -It was really refreshing to do hand painted characters at a viewpoint that small onscreen without obsessing over the polycount. -being able to paint fast and loose while adapting to their art style wasn't too shabby either!